Attributes: Difference between revisions
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{{WIP|Missing some previews and property name descriptions}}__NOTOC__ |
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{{WIP}} |
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Attributes are used to modify a block's function. |
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{| class="wikitable" |
{| class="wikitable" |
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|+ |
|+ |
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|- |
|- |
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|Baller |
|Baller |
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| |
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|Makes the player roll when touched. |
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==== Description ==== |
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| - |
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Forces the target into a ball where they roll around. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Controllable |
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|Bool |
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|Determines if a player can control where the ball rolls. |
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|- |
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|Color |
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|Color |
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|If the "Use Random Color" property is false, the ball will always be this color. |
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|- |
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|Affect |
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|Enum |
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|Determines if the block can ball players, NPCs, or everyone. |
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|- |
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|Unballer |
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|Bool |
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|If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |
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|- |
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|Use Random Color |
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|Bool |
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|If true, the ball will be a random color. This overrides the "Color" property. |
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|} |
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| [[File:Baller.png|thumb]] |
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|- |
|- |
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|Beam |
|Beam |
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| |
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|Sets a trail between two blocks. |
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==== Description ==== |
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| - |
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Sets a trail between two blocks. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Enabled |
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|Bool |
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|If false, the attribute will not do anything. |
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|- |
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|Face Camera |
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|Bool |
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|If false, the beam's rotation will not change alongside your camera's. |
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|- |
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|Texture Length |
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|Number |
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|If Texture is set, this property will change how stretched the texture is. |
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|- |
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|Width 1 |
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|Number |
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|Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |
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|- |
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|Color |
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|Color |
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|Changes the color of the beam. |
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|- |
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|Texture Speed |
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|Number |
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|If Texture is set, this property will change how fast the texture is moving. |
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|- |
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|Curve Amount X |
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|Number |
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|Dysfunctional. |
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|- |
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|Curve Amount Y |
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|Number |
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|Dysfunctional. |
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|- |
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|Light Influence |
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|Number |
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|Changes how much the sun and shading can influence the appearance of the beam. |
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|- |
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|Transparency |
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|String |
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|{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} |
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Changes how opaque the beam is. |
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|- |
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|Segments |
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|Number |
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|<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |
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|- |
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|Width 2 |
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|Number |
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|Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |
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|- |
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|Light Emission |
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|Number |
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|Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |
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|- |
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|Brightness |
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|Number |
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|Dysfunctional. |
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|- |
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|Texture Mode |
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|Enum |
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| |
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* Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. |
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* Static: No apparent difference from Wrap. |
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* Wrap: No apparent difference from Static. |
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|- |
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|Texture |
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|String |
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|Replaces the square with an Image of your choice which moves. |
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|} |
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| [[File:Beam.png|thumb]] |
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|- |
|- |
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|BlockTeleporter |
|BlockTeleporter |
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| |
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|Teleports unanchored blocks to a specified destination when triggered. |
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==== Description ==== |
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| - |
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Teleports unanchored blocks to a specified destination when triggered. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Delay |
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|Number |
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|How long before the block teleports. |
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|- |
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|Keep Velocity |
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|Bool |
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|If the block keeps it's momentum after teleportation. |
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|} |
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| [[File:BlockTeleporter.gif|thumb]] |
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|- |
|- |
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|Damager |
|Damager |
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| |
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|Damages players at a specified rate and cooldown. |
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==== Description ==== |
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| - |
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Damages players at a specified rate and cooldown. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
|- |
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|Affect |
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|Decal, Texture |
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|Enum |
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|Allows pasting images onto blocks for customizing the environment. |
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| |
| |
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* Players: Only damages Players. |
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* NPCs: Only damages NPCs. |
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* Everything: Damages both Players and NPCs. |
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|- |
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|Cooldown |
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|Number |
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|How long before the affected can be damaged again. |
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|- |
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|Amount |
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|Number |
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|How much the affected get damaged. |
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|} |
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| [[File:Damager.gif|thumb]] |
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|- |
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|Decal |
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| |
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==== Description ==== |
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Allows pasting images onto blocks for customizing the environment. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Face |
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|Enum |
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| |
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* Top: Displays the decal on the top. |
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* Bottom: Displays the decal on the bottom. |
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* Left: Displays the decal on the left. |
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* Right: Displays the decal on the right. |
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* Front: Displays the decal on the front. |
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* Back: Displays the decal on the back. |
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|- |
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|Transparency |
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|Number |
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|Changes how opaque the decal is. |
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|- |
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|Color |
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|Color |
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|Changes the color of the decal. |
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|- |
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|Texture |
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|String |
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|An Image of your choice. |
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|} |
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| [[File:Decal.png|thumb]] |
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|- |
|- |
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|Effect |
|Effect |
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| |
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|Emits a specified particle effect from the block. |
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==== Description ==== |
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| - |
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Emits a specified particle effect from the block. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Shape Style |
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|Enum |
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| |
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* Volume: Comes Shape In Out from of a random position inside the block. |
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* Surface: Comes Shape In Out from Emission Direction from the block. |
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|- |
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|Color |
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|Color |
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|Changes the color of the texture. |
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|- |
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|Drag |
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|Number |
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|How much force is applied to the texture in the opposite of Emission Direction. |
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|- |
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|Flipbook Start Random |
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|Bool |
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|If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |
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|- |
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|Change Over Time |
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|Number |
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|How slow time is moving for the texture. |
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|- |
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|Light Influence |
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|Number |
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|Changes how much sun and shading can influence the appearance of the texture. |
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|- |
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|Velocity Inheritance |
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|Number |
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|How much speed the next texture gains from the last texture |
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|- |
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|Locked To Part |
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|Bool |
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|If true, the texture will follow the block's X and Z coordinates. |
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|- |
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|Squash |
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|Text |
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|{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} |
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Changes the width of the texture |
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|- |
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|Speed |
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|Number |
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|Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |
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|- |
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|Brightness |
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|Number |
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|Dysfunctional. |
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|- |
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|Flipbook Layout |
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|Enum |
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| |
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* None: Regular texture, no flipbook. |
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* Grid2x2: All images in the flipbook are on a 2x2 grid. |
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* Grid4x4: All images in the flipbook are on a 4x4 grid. |
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* Grid8x8: All images in the flipbook are on a 8x8 grid. |
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|- |
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|Size |
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|Text |
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|{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} |
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How big the texture is. |
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|- |
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|Enabled |
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|Bool |
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|If false, the attribute will not do anything. |
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|- |
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|Flipbook Mode |
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|Enum |
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| |
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* OneShot: Animates until the end of the flipbook texture and then stops animating. |
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* Loop: Animates forever. |
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* PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. |
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* Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |
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|- |
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|Rotation Speed |
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|Number |
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|How fast the texture rotates every second. |
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|- |
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|Acceleration |
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|Vector3 |
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|How fast the texture accelerates. |
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|- |
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|Flipbook Framerate |
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|Number |
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|How fast the flipbook animates. |
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|- |
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|Shape In Out |
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|Enum |
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| |
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* Outward: Makes the texture come out the Emission Direction. |
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* Inward: Makes the texture come in from the Emission Direction. |
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* InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |
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|- |
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|Rate |
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|Number |
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|How many copies of the texture spawn every 30 seconds. |
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|- |
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|Texture |
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|Number |
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|The image used for the effect. |
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|- |
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|Emission Direction |
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|Enum |
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| |
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* Top: Makes the effect come Shape In Out from the top. |
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* Bottom: Makes the effect come Shape In Out from the bottom. |
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* Left: Makes the effect come Shape In Out from the left. |
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* Right: Makes the effect come Shape In Out from the right. |
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* Front: Makes the effect come Shape In Out from the front. |
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* Back: Makes the effect come Shape In Out from the back. |
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|- |
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|Transparency |
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|Number |
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|{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} |
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Changes how opaque the texture is. |
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|- |
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|Spread Angle |
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|Text |
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|How much the effect moves away from the block. |
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|- |
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|Rotation |
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|Number |
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|The rotation when the texture spawns. |
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|- |
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|Light Emission |
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|Number |
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|Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |
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|- |
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|Lifetime |
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|Number |
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|How many seconds before the texture gets deleted. |
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|- |
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|Shape |
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|Enum |
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| |
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* Box: Spawns anywhere on a box. |
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* Cylinder: Spawns anywhere on a cylinder. |
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* Disc: Spawns anywhere on a disc. |
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* Sphere: Spawns anywhere on a sphere. |
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|- |
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|Orientation |
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|Enum |
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| |
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* FacingCamera: Makes the texture face the camera. |
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* VelocityParallel: Makes the texture face parallel to it's velocity. |
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* FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. |
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* VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |
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|} |
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| [[File:Effect.gif|thumb]] |
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|- |
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|Fire |
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| |
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==== Description ==== |
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Emits fire from the block. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Enabled |
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|Bool |
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|If false, the attribute will not do anything. |
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|- |
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|Height |
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|Number |
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|How tall the fire is. |
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|- |
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|Color |
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|Color |
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|The color of the fire. |
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|- |
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|Secondary Color |
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|Color |
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|The color of the smoke. |
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|- |
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|Change Over Time |
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|Number |
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|How slow time is moving for the fire. |
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|- |
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|Size |
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|Number |
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|How big the fire is. |
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|} |
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| [[File:Fire.gif|thumb]] |
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|- |
|- |
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|GravityChanger |
|GravityChanger |
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| |
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|Alters the block's gravity. |
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==== Description ==== |
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| - |
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Alters the block's gravity. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Gravity |
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|Number |
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|How floaty the block is. |
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|} |
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| [[File:GravityChanger.gif|thumb]] |
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|- |
|- |
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|Healer |
|Healer |
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| |
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|Heals players at a specified rate and cooldown. |
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==== Description ==== |
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| - |
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Heals players at a specified rate and cooldown. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Set To Maximum |
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|Bool |
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|Overrides Amount and makes the player heal fully. |
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|- |
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|Affect |
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|Enum |
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| |
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* Players: Only heals Players. |
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* NPCs: Only heals NPCs. |
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* Everything: Heals both Players and NPCs. |
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|- |
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|Cooldown |
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|Number |
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|How long before the affected can be damaged again. |
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|- |
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|Amount |
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|Number |
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|Overridden by Set To Maximum, how much the affected get healed. |
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|} |
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| [[File:Healer.gif|thumb]] |
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|- |
|- |
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|Highlight |
|Highlight |
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| |
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|Highlights a block, making it stand out from others. |
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==== Description ==== |
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| - |
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Highlights a block, making it stand out from others. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Fill Color |
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|Color |
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|The color within the outline. |
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|- |
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|Outline Transparency |
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|Number |
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|Changes how opaque the outline is. |
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|- |
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|Depth Mode |
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|Enum |
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| |
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* AlwaysOnTop: Makes the highlight ''always'' visible. |
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* Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |
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|- |
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|Outline Color |
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|Color |
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|The color of the line surrounding the block as if it were 2D. |
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|- |
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|Fill Transparency |
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|Number |
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|Changes how opaque the fill is. |
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|} |
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| [[File:Highlight.png|thumb]] |
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|- |
|- |
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|JumpPower |
|JumpPower |
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| |
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|Modifies the player's jumping power. |
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==== Description ==== |
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Modifies the player's jumping power. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Jump Power |
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|Number |
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|Changes how much force the player exerts up when jumping. |
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|- |
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|Affect |
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|Enum |
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| |
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* Players: Only changes the JumpPower of Players. |
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* NPCs: Only changes the JumpPower of NPCs. |
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* Everything: Changes the JumpPower of both Players and NPCs. |
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|} |
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| - |
| - |
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|- |
|- |
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|Killer |
|Killer |
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| |
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|Instantly kills players upon touch. |
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==== Description ==== |
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| - |
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Instantly kills players upon touch. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Enabled |
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|Bool |
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|If false, the attribute will not do anything. |
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|- |
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|Affect |
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|Enum |
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| |
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* Players: Only kills Players. |
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* NPCs: Only kills NPCs. |
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* Everything: Kills both Players and NPCs. |
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|} |
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| [[File:Killer.png|thumb]] |
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|- |
|- |
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|LockPosition |
|LockPosition |
||
| |
|||
|Fixes the current position of the block. |
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==== Description ==== |
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Locks the current position of the block to another block. |
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==== Properties ==== |
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{| class="wikitable" |
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|+ |
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!Property Name |
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!Type |
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!Description |
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|- |
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|Enabled |
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|Bool |
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|If false, the attribute will not do anything. |
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|- |
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|Radius |
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|Number |
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|How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |
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|- |
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|Twist Lower Angle |
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|Number |
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| - |
| - |
||
|- |
|- |
||
|Color |
|||
|LockRotation |
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|Color |
|||
|Locks the current rotation of the block. |
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|The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |
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|- |
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|Upper Angle |
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|Number |
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| - |
| - |
||
|- |
|- |
||
|Twist Upper Angle |
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|Maxhealth |
|||
|Number |
|||
|Alters the player's maximum health. |
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| - |
| - |
||
|- |
|- |
||
|Restitution |
|||
|NoCollision |
|||
|Number |
|||
|Allows the block to have no collision with other objects. |
|||
| - |
| - |
||
|- |
|||
|Twist Limits Enabled |
|||
|Bool |
|||
|Overrides Twist Lower Angle and Twist Upper Angle and disables them. |
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|- |
|||
|Visible |
|||
|Bool |
|||
|If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |
|||
|- |
|||
|Limits Enabled |
|||
|Bool |
|||
|Overrides Upper Angle and disables it. |
|||
|} |
|||
| [[File:LockPosition.gif|thumb]] |
|||
|- |
|||
|LockRotation |
|||
| |
|||
==== Description ==== |
|||
Locks the current rotation of the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|} |
|||
| [[File:LockRotation.gif|thumb]] |
|||
|- |
|||
|MaxHealth |
|||
| |
|||
==== Description ==== |
|||
Alters the player's maximum health. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Operation Type |
|||
|Enum |
|||
| |
|||
* Set: Sets Affected's MaxHealth. |
|||
* Add: Adds to Affected's MaxHealth. |
|||
* Subtract: Subtracts from Affected's MaxHealth. |
|||
|- |
|||
|Affect |
|||
|Enum |
|||
| |
|||
* Players: Only changes the MaxHealth of Players. |
|||
* NPCs: Only changes the MaxHealth of NPCs. |
|||
* Everything: Changes the MaxHealth of both Players and NPCs. |
|||
|- |
|||
|Cooldown |
|||
|Number |
|||
|How long before the affected can have their MaxHealth changed again. |
|||
|- |
|||
|Health |
|||
|Number |
|||
|How much the affected have their MaxHealth changed by/set to. |
|||
|} |
|||
| [[File:MaxHealth.png|thumb]] |
|||
|- |
|||
|NoCollision |
|||
| |
|||
==== Description ==== |
|||
Allows the block to have no collision with other objects. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|} |
|||
| [[File:NoCollision.gif|thumb]] |
|||
|- |
|- |
||
|PathModifier |
|PathModifier |
||
| |
|||
|Modifies the path of every NPC in the world. |
|||
==== Description ==== |
|||
| - |
|||
Modifies the path of every NPC in the world. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Pass Through |
|||
|Bool |
|||
|Makes the NPC ignore block collisions inside the block (including the block itself). |
|||
|- |
|||
|Prevent NPC Stop |
|||
|Bool |
|||
|Makes the NPC ignore the block's collisions. |
|||
|- |
|||
|Avoidance Level |
|||
|Enum |
|||
| |
|||
* NoAvoidance: An NPC would pick this path over any other Avoidance value. |
|||
* LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance or HighAvoidance. |
|||
* MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. |
|||
* HighAvoidance: An NPC would rather pick any other Avoidance value, but if there is no other choice it will pick HighAvoidance. |
|||
|} |
|||
| [[File:PathModifier.gif|thumb]] |
|||
|- |
|- |
||
|PointLight |
|PointLight |
||
| |
|||
|Adds a light source to the block. |
|||
==== Description ==== |
|||
| - |
|||
Adds a light source to the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Shadows |
|||
|Bool |
|||
|If the light it produces is affected by shadows. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the light. |
|||
|- |
|||
|Brightness |
|||
|Number |
|||
|How bright the light is. |
|||
|- |
|||
|Size |
|||
|Number |
|||
|How far the light reaches. |
|||
|} |
|||
| [[File:PointLight.png|thumb]] |
|||
|- |
|- |
||
|Prismatic |
|Prismatic |
||
| |
|||
|Creates a rigid joint between two Blocks, allowing them to slide along one axis but |
|||
==== Description ==== |
|||
not rotate. |
|||
Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |
|||
|- |
|||
|Lower Limit |
|||
|Number |
|||
| - |
| - |
||
|- |
|||
|Upper Limit |
|||
|Number |
|||
| - |
|||
|- |
|||
|Restitution |
|||
|Number |
|||
| - |
|||
|- |
|||
|Visible |
|||
|Bool |
|||
|If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |
|||
|- |
|||
|Limits Enabled |
|||
|Bool |
|||
|Overrides Upper Angle and Lower Angle and disables it. |
|||
|- |
|||
|Size |
|||
|Number |
|||
|How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |
|||
|} |
|||
| [[File:Prismatic.gif|thumb]] |
|||
|- |
|- |
||
|Rod |
|Rod |
||
| |
|||
|Creates a rod-like connection between two blocks. |
|||
==== Description ==== |
|||
Creates a rod-like connection between two blocks. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the line connecting both blocks. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Limit Angle 2 |
|||
|Number |
|||
| - |
| - |
||
|- |
|||
|Thickness |
|||
|Number |
|||
|How big the line connecting both blocks is. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Visible |
|||
|Bool |
|||
|If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Length |
|||
|Number |
|||
|How big the distance between the block with the attribute and the block without it. |
|||
|- |
|||
|Limits Enabled |
|||
|Bool |
|||
|Overrides Limit Angle 1 and Limit Angle 2 and disables them. |
|||
|- |
|||
|Limit Angle 1 |
|||
|Number |
|||
| - |
|||
|} |
|||
| [[File:Rod.gif|thumb]] |
|||
|- |
|- |
||
|Rope |
|Rope |
||
| |
|||
|Attaches a rope between two blocks. |
|||
==== Description ==== |
|||
Attaches a rope between two blocks. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Restitution |
|||
|Number |
|||
| - |
| - |
||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the line connecting both blocks. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Length |
|||
|Number |
|||
|The maximum distance between the block with the attribute and the block without it. |
|||
|- |
|||
|Visible |
|||
|Bool |
|||
|If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Thickness |
|||
|Number |
|||
|How thick the line connecting both blocks is. If Visible is false, the line will be invisible. |
|||
|} |
|||
| [[File:Rope.png|thumb]] |
|||
|- |
|- |
||
|Sign |
|Sign |
||
| |
|||
|Displays a text GUI when hovered. |
|||
==== Description ==== |
|||
Displays a text GUI when hovered. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Text Color |
|||
|Color |
|||
|The color of the text. |
|||
|- |
|||
|Text Stroke Color |
|||
|Color |
|||
|The color of the outline of the text. |
|||
|- |
|||
|Sign Text |
|||
|Text |
|||
|The text that displays on the sign. |
|||
|- |
|||
|Font |
|||
|Enum |
|||
| |
|||
* Legacy: Changes the typeface to Arial. |
|||
* Arial: Changes the typeface to Arial. |
|||
* ArialBold: Changes the typeface to Arial and font to Bold. |
|||
* SourceSans: Changes the typeface to Source Sans. |
|||
* SourceSansBold: Changes the typeface to Source Sans and font to Bold. |
|||
* SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. |
|||
* SourceSansLight: Changes the typeface to Source Sans and font to Light. |
|||
* SourceSansItalic: Changes the typeface to Source Sans and font to Italic. |
|||
* Bodoni: Changes the typeface to Bodoni. |
|||
* Garamond: Changes the typeface to Garamond. |
|||
* Cartoon: Changes the typeface to Cartoon. |
|||
* Code: Changes the typeface to Code. |
|||
* Highway: Changes the typeface to Highway. |
|||
* SciFi: Changes the typeface to SciFi. |
|||
* Arcade: Changes the typeface to Arcade. |
|||
* Fantasy: Changes the typeface to Fantasy. |
|||
* Antique: Changes the typeface to Antique. |
|||
* Gotham: Changes the typeface to Gotham. |
|||
* GothamBold: Changes the typeface to Gotham and font to Bold. |
|||
* GothamMedium: Changes the typeface to Gotham and font to Medium. |
|||
* GothamBlack: Changes the typeface to Gotham and font to Black. |
|||
* AmaticSC: Changes the typeface to Amatic SC. |
|||
* Bangers: Changes the typeface to Bangers. |
|||
* Creepsters: Changes the typeface to Creepsters. |
|||
* DenkOne: Changes the typeface to Denk One. |
|||
* Fondamento: Changes the typeface to Fondamento. |
|||
* FredokaOne: Changes the typeface to Fredoka One. |
|||
* GrenzeGotisch: Changes the typeface to Grenze Gotisch. |
|||
* IndieFlower: Changes the typeface to Indie Flower. |
|||
* JoesfinSans: Changes the typeface to Joesfin Sans. |
|||
* Jura: Changes the typeface to Jura. |
|||
* Kalam: Changes the typeface to Kalam. |
|||
* LuckiestGuy: Changes the typeface to Luckiest Guy. |
|||
* Merriweather: Changes the typeface to Merriweather. |
|||
* Michroma: Changes the typeface to Michroma. |
|||
* Nunito: Changes the typeface to Nunito. |
|||
* Oswald: Changes the typeface to Oswald. |
|||
* PatrickHand: Changes the typeface to Patrick Hand. |
|||
* PermanentMarker: Changes the typeface to Permanent Marker. |
|||
* Roboto: Changes the typeface to Roboto. |
|||
* RobotoCondensed: Changes the typeface to Roboto and font to Condensed. |
|||
* RobotoMono: Changes the typeface to Roboto and font to Mono. |
|||
* Sarpanch: Changes the typeface to Sarpanch. |
|||
* SpecialElite: Changes the typeface to Special Elite. |
|||
* TitilliumWeb: Changes the typeface to Titillium Web. |
|||
* Ubuntu: Changes the typeface to Ubuntu. |
|||
|- |
|||
|Text Stroke Transparency |
|||
|Number |
|||
|How opaque the text outline is. |
|||
|- |
|||
|Text Transparency |
|||
|Number |
|||
|How opaque the text is. |
|||
|- |
|||
|Automatic Size |
|||
|Bool |
|||
|Overrides TextSize and bases the text's size off of how long it is. |
|||
|- |
|||
|TextSize |
|||
|Number |
|||
|Overridden by Automatic Size, how big the text is. |
|||
|} |
|||
v cant figur out how to put this into the cell |
|||
PixelDensity | Number | How much quality the sign has. A lower value makes the text more blurry, and a higher value will be more "sharp" and "defined". |
|||
| [[File:Sign.gif|thumb]] |
|||
|- |
|||
|Smoke |
|||
| |
|||
==== Description ==== |
|||
Emits smoke from the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Change Over Time |
|||
|Number |
|||
|How slow time is moving for the smoke. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|Changes the color of the smoke. |
|||
|- |
|||
|Transparency |
|||
|Number |
|||
|Changes how opaque the smoke is. |
|||
|- |
|||
|Rise Velocity |
|||
|Number |
|||
|Different from Change Over Time, this does not control the rate of the smoke spawning. Affects how fast the smoke goes up into the air. |
|||
|- |
|||
|Size |
|||
|Number |
|||
|How big the smoke is. |
|||
|} |
|||
| [[File:Smoke.gif|thumb]] |
|||
|- |
|||
|Sparkles |
|||
| |
|||
==== Description ==== |
|||
Emits sparkles from the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|Changes the color of the sparkles. |
|||
|- |
|||
|Change Over Time |
|||
|Number |
|||
|How slow time is moving for the sparkles. |
|||
|} |
|||
| [[File:Sparkles.gif|thumb]] |
|||
|- |
|||
|SpotLight |
|||
| |
|||
==== Description ==== |
|||
Emits light in a specific direction. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Shadows |
|||
|Bool |
|||
|If the light it produces is affected by shadows. |
|||
|- |
|||
|Face |
|||
|Enum |
|||
| |
|||
* Top: Emits the light from the top. |
|||
* Bottom: Emits the light from the bottom. |
|||
* Left: Emits the light from the left. |
|||
* Right: Emits the light from the right. |
|||
* Front: Emits the light from the front. |
|||
* Back: Emits the light from the back. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the light. |
|||
|- |
|||
|Angle Size |
|||
|Number |
|||
|How wide of an angle the light can travel. |
|||
|- |
|||
|Size |
|||
|Number |
|||
|How far the light reaches. |
|||
|- |
|||
|Brightness |
|||
|Number |
|||
|How bright the light is. |
|||
|} |
|||
| [[File:SpotLight.png|thumb]] |
|||
|- |
|||
|Spring |
|||
| |
|||
==== Description ==== |
|||
Adds spring-like behavior between two blocks. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Max Force |
|||
|Number |
|||
|The maximum force the block without the attribute can exert. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the spring. |
|||
|- |
|||
|Max Length |
|||
|Number |
|||
|The maximum distance between the block with the attribute and the block without it. |
|||
|- |
|||
|Thickness |
|||
|Number |
|||
|How big the squiggly line connecting both blocks is. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Visible |
|||
|Bool |
|||
|If the squiggly line connecting both blocks is visible. If Visible is false, the line will be invisible. |
|||
|- |
|||
|Limits Enabled |
|||
|Bool |
|||
|Overrides Max Length and Min Length and disables them. |
|||
|- |
|||
|Stiffness |
|||
|Number |
|||
|How much force the block without the attribute will use to get close to the one with the attribute. |
|||
|- |
|||
|Damping |
|||
|Number |
|||
| - |
| - |
||
|- |
|- |
||
|Free Length |
|||
|Spotlight |
|||
|Number |
|||
|Emits light in a specific direction. |
|||
| - |
| - |
||
|- |
|- |
||
|Min Length |
|||
|Spring |
|||
|Number |
|||
|Adds spring-like behavior between two blocks. |
|||
|The minimum distance between the block with the attribute and the block without it. |
|||
|} |
|||
| - |
| - |
||
|- |
|- |
||
|StatTeleporter |
|StatTeleporter |
||
| |
|||
|Teleports players based on whether they meet a certain stat requirement or not. |
|||
==== Description ==== |
|||
| - |
|||
Teleports players based on whether they meet a certain stat requirement or not. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Stat Required |
|||
|Bool |
|||
|The amount of stat that if Check Type will allow the player to teleport. |
|||
|- |
|||
|Delay |
|||
|Number |
|||
|The amount of time that will pass before the player actually teleports. |
|||
|- |
|||
|Stat |
|||
|Text |
|||
|The stat name of the stat you want to check for. |
|||
|- |
|||
|Keep Velocity |
|||
|Bool |
|||
|Whether the player keeps their velocity after teleporting or not. |
|||
|- |
|- |
||
|Check Type |
|||
|Surfaces |
|||
|Enum |
|||
|Alters a block's surfaces for a specific side. |
|||
| |
|||
* EQUAL TO: Checks if the player has the exact amount of Stat Required. |
|||
* BIGGER THAN: Checks if the player has more and only more than Stat Required. |
|||
* SMALLER THAN: Checks if the player has less and only less than Stat Required. |
|||
* BIGGER OR EQUAL: Checks if the player has more or the exact amount of Stat Required. |
|||
* SMALLER OR EQUAL: Checks if the player has less or the exact amount of Stat Required. |
|||
* NOT EQUAL TO: Checks if the player has any value other than Stat Required. |
|||
* INCLUDES: Checks if the player's stat value contains Stat Required. |
|||
* EXCLUDES: Checks if the player's stat value does not contain Stat Required. |
|||
|} |
|||
| - |
| - |
||
|- |
|||
|Surface |
|||
| |
|||
==== Description ==== |
|||
Alters a block's surfaces for a specific side. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Back Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|- |
|||
|Bottom Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|- |
|||
|Top Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|- |
|||
|Right Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|- |
|||
|Front Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|- |
|||
|Left Surface |
|||
|Enum |
|||
| |
|||
* Glue: Makes the back surface glue. |
|||
* Inlet: Makes the back surface inlet. |
|||
* Smooth: Makes the back surface smooth. |
|||
* Studs: Makes the back surface studs. |
|||
* Universal: Makes the back surface universal. |
|||
* Weld: Makes the back surface weld. |
|||
|} |
|||
| [[File:Surface.png|thumb]] |
|||
|- |
|- |
||
|SurfaceLight |
|SurfaceLight |
||
| |
|||
|Adds light to a specific side of the block. |
|||
==== Description ==== |
|||
Adds light to a specific side of the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Shadows |
|||
|Bool |
|||
|If the light it produces is affected by shadows. |
|||
|- |
|||
|Face |
|||
|Enum |
|||
| |
|||
* Top: Emits the light from the top. |
|||
* Bottom: Emits the light from the bottom. |
|||
* Left: Emits the light from the left. |
|||
* Right: Emits the light from the right. |
|||
* Front: Emits the light from the front. |
|||
* Back: Emits the light from the back. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the light. |
|||
|- |
|||
|Angle Size |
|||
|Number |
|||
|How wide of an angle the light can travel. |
|||
|- |
|||
|Size |
|||
|Number |
|||
|How far the light reaches. |
|||
|- |
|||
|Brightness |
|||
|Number |
|||
|How bright the light is. |
|||
|} |
|||
| - |
| - |
||
|- |
|- |
||
|Teamer |
|Teamer |
||
| |
|||
|Sets the player to another team upon touch. |
|||
==== Description ==== |
|||
Sets the player to another team upon touch. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Team Name |
|||
|Text |
|||
|The team name of the team. |
|||
|} |
|||
| - |
| - |
||
|- |
|- |
||
|Teleporter |
|Teleporter |
||
| |
|||
|Teleports players between two points. |
|||
==== Description ==== |
|||
| - |
|||
Teleports players between two points. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Delay |
|||
|Number |
|||
|The amount of time that will pass before the Affected actually teleport. |
|||
|- |
|||
|Affect |
|||
|Enum |
|||
| |
|||
* Players: Only teleports Players. |
|||
* NPCs: Only teleports NPCs. |
|||
* Everything: Teleports both Players and NPCs. |
|||
|- |
|||
|Keep Velocity |
|||
|Bool |
|||
|Whether the Affected keep their velocity after teleporting or not. |
|||
|} |
|||
| [[File:Teleporter.png|thumb]] |
|||
|- |
|||
|Texture |
|||
| |
|||
==== Description ==== |
|||
Allows pasting tileable images onto blocks for customizing the environment. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Offset Studs X |
|||
|Number |
|||
|How offset the texture is in studs on the X axis. |
|||
|- |
|||
|Offset Studs Y |
|||
|Number |
|||
|How offset the texture is in studs on the Y axis. |
|||
|- |
|||
|Face |
|||
|Enum |
|||
| |
|||
* Top: Displays the texture on the top. |
|||
* Bottom: Displays the texture on the bottom. |
|||
* Left: Displays the texture on the left. |
|||
* Right: Displays the texture on the right. |
|||
* Front: Displays the texture on the front. |
|||
* Back: Displays the texture on the back. |
|||
|- |
|||
|Studs Per Tile Y |
|||
|Number |
|||
|How tall the image is. |
|||
|- |
|||
|Transparency |
|||
|Number |
|||
|How opaque the texture is. |
|||
|- |
|||
|Color |
|||
|Color |
|||
|The color of the texture. |
|||
|- |
|||
|Studs Per Tile X |
|||
|Number |
|||
|How wide the image is. |
|||
|} |
|||
| [[File:Texture.png|thumb]] |
|||
|- |
|- |
||
|Thrust |
|Thrust |
||
| |
|||
|Applies a force or thrust to the block. |
|||
==== Description ==== |
|||
Applies a force or thrust to the block. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Location |
|||
|Vector3 |
|||
| - |
| - |
||
|- |
|- |
||
|Force |
|||
|Tripper |
|||
|Vector3 |
|||
|Makes the player sit down. |
|||
| - |
|||
|} |
|||
| - |
| - |
||
|- |
|||
|Tripper |
|||
| |
|||
==== Description ==== |
|||
Makes the player sit down. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|- |
|||
|Affect |
|||
|Enum |
|||
| |
|||
* Players: Only trips Players. |
|||
* NPCs: Only trips NPCs. |
|||
* Everything: Trips both Players and NPCs. |
|||
|} |
|||
| [[File:Tripper.png|thumb]] |
|||
|- |
|- |
||
|WalkSpeed |
|WalkSpeed |
||
| |
|||
|Adjusts the player's walking speed. |
|||
==== Description ==== |
|||
Adjusts the player's walking speed. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Speed |
|||
|Number |
|||
|How fast Affected walks. |
|||
|- |
|||
|Affect |
|||
|Enum |
|||
| |
|||
* Players: Only trips Players. |
|||
* NPCs: Only trips NPCs. |
|||
* Everything: Trips both Players and NPCs. |
|||
|} |
|||
| - |
| - |
||
|- |
|||
|Warp |
|||
| |
|||
==== Description ==== |
|||
Teleports players into different worlds. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Transfer Variable |
|||
|Text |
|||
|What Player Event Block WarpInfoRecieved outputs when someone joins through the warp. |
|||
|- |
|||
|Confirmation Enabled |
|||
|Bool |
|||
|Whether players have to press a green checkmark to warp or not. |
|||
|- |
|||
|Warp Animation Enabled |
|||
|Bool |
|||
|Whether players are shown a warp animation or not. |
|||
|- |
|||
|World ID |
|||
|Number |
|||
|What World players are sent to. |
|||
|} |
|||
| [[File:Warp.gif|thumb]] |
|||
|- |
|- |
||
|Weld |
|Weld |
||
| |
|||
|Connects two parts when unanchored. |
|||
==== Description ==== |
|||
Connects two parts when unanchored. |
|||
==== Properties ==== |
|||
{| class="wikitable" |
|||
|+ |
|||
!Property Name |
|||
!Type |
|||
!Description |
|||
|- |
|||
|Enabled |
|||
|Bool |
|||
|If false, the attribute will not do anything. |
|||
|} |
|||
| - |
| - |
||
|} |
|} |
Latest revision as of 19:14, 15 August 2024
Attributes (WIP, HIRING) This page is a work-in-progress and may contain user notes. |
Attributes are used to modify a block's function.
Attribute Name | Description | Preview | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Baller |
Description[edit | edit source]Forces the target into a ball where they roll around. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Beam |
Description[edit | edit source]Sets a trail between two blocks. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BlockTeleporter |
Description[edit | edit source]Teleports unanchored blocks to a specified destination when triggered. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damager |
Description[edit | edit source]Damages players at a specified rate and cooldown. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Decal |
Description[edit | edit source]Allows pasting images onto blocks for customizing the environment. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effect |
Description[edit | edit source]Emits a specified particle effect from the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire |
Description[edit | edit source]Emits fire from the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GravityChanger |
Description[edit | edit source]Alters the block's gravity. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healer |
Description[edit | edit source]Heals players at a specified rate and cooldown. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Highlight |
Description[edit | edit source]Highlights a block, making it stand out from others. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
JumpPower |
Description[edit | edit source]Modifies the player's jumping power. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Killer |
Description[edit | edit source]Instantly kills players upon touch. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LockPosition |
Description[edit | edit source]Locks the current position of the block to another block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LockRotation |
Description[edit | edit source]Locks the current rotation of the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MaxHealth |
Description[edit | edit source]Alters the player's maximum health. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NoCollision |
Description[edit | edit source]Allows the block to have no collision with other objects. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PathModifier |
Description[edit | edit source]Modifies the path of every NPC in the world. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PointLight |
Description[edit | edit source]Adds a light source to the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prismatic |
Description[edit | edit source]Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rod |
Description[edit | edit source]Creates a rod-like connection between two blocks. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rope |
Description[edit | edit source]Attaches a rope between two blocks. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sign |
Description[edit | edit source]Displays a text GUI when hovered. Properties[edit | edit source]
v cant figur out how to put this into the cell PixelDensity | Number | How much quality the sign has. A lower value makes the text more blurry, and a higher value will be more "sharp" and "defined". |
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoke |
Description[edit | edit source]Emits smoke from the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sparkles |
Description[edit | edit source]Emits sparkles from the block. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SpotLight |
Description[edit | edit source]Emits light in a specific direction. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spring |
Description[edit | edit source]Adds spring-like behavior between two blocks. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StatTeleporter |
Description[edit | edit source]Teleports players based on whether they meet a certain stat requirement or not. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Surface |
Description[edit | edit source]Alters a block's surfaces for a specific side. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SurfaceLight |
Description[edit | edit source]Adds light to a specific side of the block. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Teamer |
Description[edit | edit source]Sets the player to another team upon touch. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Teleporter |
Description[edit | edit source]Teleports players between two points. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Texture |
Description[edit | edit source]Allows pasting tileable images onto blocks for customizing the environment. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thrust |
Description[edit | edit source]Applies a force or thrust to the block. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tripper |
Description[edit | edit source]Makes the player sit down. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WalkSpeed |
Description[edit | edit source]Adjusts the player's walking speed. Properties[edit | edit source]
|
- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warp |
Description[edit | edit source]Teleports players into different worlds. Properties[edit | edit source]
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weld |
Description[edit | edit source]Connects two parts when unanchored. Properties[edit | edit source]
|
- |