Forces the target into a ball where they roll around.
Properties
Property Name
Type
Description
Controllable
Bool
Determines if a player can control where the ball rolls.
Color
Color
If the "Use Random Color" property is false, the ball will always be this color.
Affect
Enum
Determines if the block can ball players, NPCs, or everyone.
Unballer
Bool
If true, then the block will act as an unballer, removing the ball of anyone coming in contact.
Use Random Color
Bool
If true, the ball will be a random color. This overrides the "Color" property.
Beam
Description
Sets a trail between two blocks.
Properties
Property Name
Type
Description
Enabled
Bool
If false, the attribute will not do anything.
Face Camera
Bool
If false, the beam's rotation will not change alongside your camera's.
Texture Length
Number
If Texture is set, this property will change how stretched the texture is.
Width 1
Number
Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2.
Color
Color
Changes the color of the beam.
Texture Speed
Number
If Texture is set, this property will change how fast the texture is moving.
Curve Amount X
Number
Dysfunctional.
Curve Amount Y
Number
Dysfunctional.
Light Influence
Number
Changes how much the sun and shading can influence the appearance of the beam.
Transparency
String
Notice!
You can use greater than signs to make it change transparency over-distance! e.g: 0>0.3>1
Changes how opaque the beam is.
Segments
Number
If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are. Dysfunctional.
Width 2
Number
Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1.
Light Emission
Number
Emits a very tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1.
Brightness
Number
Dysfunctional.
Texture Mode
Enum
Stretch: Overrides Segments and forces 1. Segments is dysfunctional, so this is the only way to have 1.
Static: No apparent difference from Wrap.
Wrap: No apparent difference from Static.
Texture
String
Replaces the square with an Image of your choice which moves.
BlockTeleporter
Description
Teleports unanchored blocks to a specified destination when triggered.
Properties
Property Name
Type
Description
Delay
Number
How long before the block teleports.
Keep Velocity
Bool
If the block keeps it's momentum after teleportation.
Damager
Description
Damages players at a specified rate and cooldown.
Properties
Property Name
Type
Description
Affect
Enum
Players: Only damages Players.
NPCs: Only damages NPCs.
Everything: Damages both Players and NPCs.
Cooldown
Number
How long before the affected can be damaged again.
Amount
Number
How much the affected get damaged.
Decal
Description
Allows pasting images onto blocks for customizing the environment.
Properties
Property Name
Type
Description
Face
Enum
Top: Displays the decal on the top.
Bottom: Displays the decal on the bottom.
Left: Displays the decal on the left.
Right: Displays the decal on the right.
Front: Displays the decal on the front.
Back: Displays the decal on the back.
Transparency
Number
Changes how opaque the decal is.
Color
Color
Changes the color of the decal.
Texture
String
An Image of your choice.
Effect
Emits a specified particle effect from the block.
Fire
Emits fire from the block.
GravityChanger
Alters the block's gravity.
Healer
Heals players at a specified rate and cooldown.
Highlight
Highlights a block, making it stand out from others.
JumpPower
Modifies the player's jumping power.
-
Killer
Instantly kills players upon touch.
LockPosition
Locks the current position of the block to another block.
LockRotation
Locks the current rotation of the block.
MaxHealth
Alters the player's maximum health.
NoCollision
Allows the block to have no collision with other objects.
PathModifier
Modifies the path of every NPC in the world.
PointLight
Adds a light source to the block.
Prismatic
Creates a rigid joint between two Blocks, allowing them to slide along one axis but
not rotate.
Rod
Creates a rod-like connection between two blocks.
Rope
Attaches a rope between two blocks.
Sign
Displays a text GUI when hovered.
Smoke
Emits smoke from the block.
Sparkles
Emits sparkles from the block.
SpotLight
Emits light in a specific direction.
Spring
Adds spring-like behavior between two blocks.
-
StatTeleporter
Teleports players based on whether they meet a certain stat requirement or not.
-
Surface
Alters a block's surfaces for a specific side.
SurfaceLight
Adds light to a specific side of the block.
-
Teamer
Sets the player to another team upon touch.
-
Teleporter
Teleports players between two points.
Texture
Allows pasting tileable images onto blocks for customizing the environment.