Changelog: Difference between revisions
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RickGotTaken (talk | contribs) Added December 2022. If anyone else wants to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]. |
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{{WIP}} |
{{WIP}} |
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{{Success|<s>This ''should'' be up to date with Wubby V8.</s>}} |
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{{Notice|Wubby was released on July 5, 2023}} |
{{Notice|Wubby was released on July 5, 2023}} |
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{{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} |
{{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} |
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=== '''December''' === |
=== '''December''' === |
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<big>'''December 6, 2022'''</big> |
<big>'''December 6, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added around 12 blocks</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added an special category</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added multiple block transform tool</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> |
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# <br> |
# <br> |
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# * changed how spheres work so now they resize in a custom way |
# * changed how spheres work so now they resize in a custom way |
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Line 21: | Line 20: | ||
# <span style="color:red;">- fixed a bug in which blocks wouldn't load when trying to load in</span> |
# <span style="color:red;">- fixed a bug in which blocks wouldn't load when trying to load in</span> |
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<big>'''December 7, 2022'''</big> |
<big>'''December 7, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added search bar for block search</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added search bar for enum search</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> |
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# <br> |
# <br> |
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# * fixed how the enum selector works so it's less prone to breaking |
# * fixed how the enum selector works so it's less prone to breaking |
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Line 35: | Line 34: | ||
# <span style="color:red;">- fixed a bug in which the selection box would not clear correctly</span> |
# <span style="color:red;">- fixed a bug in which the selection box would not clear correctly</span> |
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<big>'''December 8, 2022'''</big> |
<big>'''December 8, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added text block</span> |
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# <br> |
# <br> |
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# * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) |
# * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) |
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Line 51: | Line 50: | ||
# <span style="color:red;">- removed some useless lines of codes so the game runs with less lag</span> |
# <span style="color:red;">- removed some useless lines of codes so the game runs with less lag</span> |
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<big>'''December 9, 2022'''</big> |
<big>'''December 9, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added font choosing enum</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added floating text block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added burger block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added ketchup block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added "secret" category</span> |
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# <br> |
# <br> |
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# * changed how the main block handler works |
# * changed how the main block handler works |
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Line 67: | Line 66: | ||
# <span style="color:red;">- fixed a small lag issue with enums</span> |
# <span style="color:red;">- fixed a small lag issue with enums</span> |
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<big>'''December 10, 2022'''</big> |
<big>'''December 10, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added spiked cylinder</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added octogon</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added hexagon</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added inverted cylinder</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added cylinder cap</span> |
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# <br> |
# <br> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added prompt block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added click block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added AND gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+ added NOT gate</span> |
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<big>'''December 11, 2022'''</big> |
<big>'''December 11, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> |
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# <br> |
# <br> |
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# '''!+started coding the wiring system''' |
# '''!+started coding the wiring system''' |
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Line 87: | Line 86: | ||
# *added a shit ton of variables to each one of these blocks just because |
# *added a shit ton of variables to each one of these blocks just because |
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# *made wires more curvy |
# *made wires more curvy |
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# *made |
# *made #0ecd7a wires faster |
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<big>'''December 16, 2022'''</big> |
<big>'''December 16, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added disconnect tool</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+wiring lines now curve more</span> |
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# <br> |
# <br> |
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# *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again |
# *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again |
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Line 101: | Line 100: | ||
# <span style="color:red;">-fixed a bug in which gates will sometimes assing the wrong value</span> |
# <span style="color:red;">-fixed a bug in which gates will sometimes assing the wrong value</span> |
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<big>'''December 17, 2022'''</big> |
<big>'''December 17, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added a command system</span> |
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# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added invisible command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added visible command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added kill command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added explode command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added ghost command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added freeze command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added unfreeze command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added sit command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added jump command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added god command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added ungod command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added ungyro command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added blind command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> |
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# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added "all" to specifiers</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added "me" to specifiers</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added "others" to specifiers</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> |
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# <br> |
# <br> |
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# *the amount of time in which a message in the message command is displayed depends on how long it is |
# *the amount of time in which a message in the message command is displayed depends on how long it is |
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<big>'''December 18, 2022'''</big> |
<big>'''December 18, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added nuke command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added fling command</span> |
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# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added sparkles command</span> |
||
# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added heal command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added damage command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added max health command</span> |
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# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added unmagnet command</span> |
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<big>'''December 22, 2022'''</big> |
<big>'''December 22, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added command block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added delay gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added number storage gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added number setter gate</span> |
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# <br> |
# <br> |
||
# *changed drastically how wiring works so now 2 things cannot run at once in the same gate |
# *changed drastically how wiring works so now 2 things cannot run at once in the same gate |
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Line 157: | Line 156: | ||
# <span style="color:red;">-fixed a visual bug in which the preview line wouldn't show</span> |
# <span style="color:red;">-fixed a visual bug in which the preview line wouldn't show</span> |
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<big>'''December 24, 2022'''</big> |
<big>'''December 24, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+gate part transparency</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> |
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# <br> |
# <br> |
||
# *changed how gates look cuz they used to be ugly |
# *changed how gates look cuz they used to be ugly |
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# <span style="color:red;">-fixed dropdowns from not showing the text correctly for some reason</span> |
# <span style="color:red;">-fixed dropdowns from not showing the text correctly for some reason</span> |
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<big>'''December 25, 2022'''</big> |
<big>'''December 25, 2022'''</big> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+made more gates placeable</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+made the prompt block placeable</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+made the click block placeable</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added block touched</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added player touched</span> |
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# <br> |
# <br> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> |
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# <br> |
# <br> |
||
# *changed how edit recognizes some values |
# *changed how edit recognizes some values |
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Line 192: | Line 191: | ||
# <span style="color:red;">-fixed some properties inside the info panels of gates not changing</span> |
# <span style="color:red;">-fixed some properties inside the info panels of gates not changing</span> |
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<big>'''December 26, 2022'''</big> |
<big>'''December 26, 2022'''</big> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+made even more blocks placeable</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added light block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+started implementing property changer</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added text storage</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+added text editing gate</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+speed command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+jump power command</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+made player detector placeable</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+undo and redo now compatible with wiring</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+text filtering to wiring</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> |
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# <span style="color: |
# <span style="color:#0ecd7a;">+repeater gate</span> |
||
# <br> |
# <br> |
||
# *message command now shows the message for less time |
# *message command now shows the message for less time |
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Line 213: | Line 212: | ||
# <span style="color:red;">-fixed some gates not displaying the correct info</span> |
# <span style="color:red;">-fixed some gates not displaying the correct info</span> |
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<big>'''December 28, 2022'''</big> |
<big>'''December 28, 2022'''</big> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+property changer</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+text input gate</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added templates</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+blur command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+fov command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+fix command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+unanchored parts now respawn when falling to the void</span> |
||
# <br> |
# <br> |
||
# *changed how sliders work so now they don't flood the undo redo list |
# *changed how sliders work so now they don't flood the undo redo list |
||
Line 226: | Line 225: | ||
# <span style="color:red;">-fixed a bug in which wiring would go back for no reason at all</span> |
# <span style="color:red;">-fixed a bug in which wiring would go back for no reason at all</span> |
||
<big>'''December 29, 2022'''</big> |
<big>'''December 29, 2022'''</big> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+tp</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added <1 stud grid</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> |
||
# <br> |
# <br> |
||
# *changed move tool so it supports <1 stud grid |
# *changed move tool so it supports <1 stud grid |
||
Line 249: | Line 248: | ||
# <span style="color:red;">-fixed the input gate completely</span> |
# <span style="color:red;">-fixed the input gate completely</span> |
||
<big>'''December 30, 2022'''</big> |
<big>'''December 30, 2022'''</big> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added rejoin command</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added key input block</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added humanoid state changed block</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> |
||
# <span style="color: |
# <span style="color:#0ecd7a;">+selected blocks are now shared between the edit and transform tool</span> |
||
# <br> |
# <br> |
||
# *changed how math gates work so now they can do math without any sort of number storage |
# *changed how math gates work so now they can do math without any sort of number storage |
Revision as of 18:32, 15 April 2024
Changelog (WIP, HIRING) This page is a work-in-progress and may contain user notes. |
Notice! Wubby was released on July 5, 2023 |
Notice! If you want to contribute, add from https://wiki.wubbygame.com/en/Changelog |
2022
December
December 6, 2022
- + added around 12 blocks
- + added an special category
- + added multiple block transform tool
- + added a new way to select brickcolors
- + if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side
- * changed how spheres work so now they resize in a custom way
- * changed a bit how blocks are displayed to allow search in the future
- * made undo and redo button a bit smaller
- * changed overall the size of the gui so it fits bigger screens better
- - fixed a bug that somehow broke setnetworkserver and hidetextures properties
- - fixed some lag issues
- - fixed a bug in which blocks wouldn't load when trying to load in
December 7, 2022
- + added search bar for block search
- + added search bar for enum search
- + selected enum by default will highlight
- * fixed how the enum selector works so it's less prone to breaking
- * replaced some things around
- * turned most of the gui into scale so it fits better in larger and smaller devices
- - fixed a bug related to the transform tool not closing correctly
- - fixed resize resizing in a weird way
- - fixed move tool so it now goes in the right way
- - fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off
- - fixed a bug in which the selection box would not clear correctly
December 8, 2022
- + added z, x and c keybinds to select modes in the transform tool
- + holding ctrl while clicking on an already selected part will deselect it
- + added text block
- * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow)
- * changed some variable settings so they're more precise
- - fixed resize from doing pretty weird stuff
- - resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time
- - multiple selection no longer selects already selected blocks
- - the transform tool no longer makes really big jumps between grabs
- - move tool has been fixed so now every part follows the main part instead of its own axis
- - fixed a bug in which the selection would not recognize clicks sometimes
- - fixed a major bug in which every single gui turned off when the player died
- - removed some useless lines of codes so the game runs with less lag
December 9, 2022
- + added font choosing enum
- + added floating text block
- + added burger block
- + added ketchup block
- + added "secret" category
- * changed how the main block handler works
- * changed a lot of internal stuff u guys don't care about lol 💔💔
- - fixed undo from literally not working with the edit tool, paint tool and transform tool
- - same applies to redo
- - fixed a bug in which the enum face select screen would not work for no reason whatsoever
- - fixed the edit tool and build tools completely
- - fixed text block from not letting some properties apply
- - fixed a small lag issue with enums
December 10, 2022
- + added spiked cylinder
- + added octogon
- + added hexagon
- + added inverted cylinder
- + added cylinder cap
- + added prompt block
- + added click block
- + added AND gate
- + added NOT gate
December 11, 2022
- +added a goddamn big button to switch between wiring & building
- +added a button to switch to connection mode
- +added a button to switch to disconnection mode
- !+started coding the wiring system
- !+added line creation and destruction functions
- *added a shit ton of variables to each one of these blocks just because
- *made wires more curvy
- *made #0ecd7a wires faster
December 16, 2022
- +added disconnect tool
- +new fancy and cool and epic animations for various shit
- +when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity
- +wiring lines now curve more
- *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again
- *changed how preview wires look
- *changed how normal wires look slightly
- -fixed a visual bug in which wires would not appear as active even though they were
- -fixed a bug in which gates will sometimes assing the wrong value
December 17, 2022
- +added a command system
- +added invisible command
- +added visible command
- +added kill command
- +added explode command
- +added ghost command
- +added freeze command
- +added unfreeze command
- +added sit command
- +added jump command
- +added message command (aka shout but you can specify which player can see it)
- +added god command
- +added ungod command
- +added gyro command (locks the character's rotation)
- +added ungyro command
- +added blind command
- +added blind command [sic]
- +added "all" to specifiers
- +added "me" to specifiers
- +added "others" to specifiers
- +added "random(number)" to specifiers (selects a specified amount of random players)
- +added "%" specifiers (selects a percentage of the players)
- +added player specifiers + display name specifiers
- *the amount of time in which a message in the message command is displayed depends on how long it is
December 18, 2022
- +added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)
- +added nuke command
- +added fling command
- +added trail command (there's also a special color (🏳️🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)
- +added highlight command (basically makes the player visible through surfaces)
- +added sparkles command
- +added heal command
- +added damage command
- +added max health command
- +added magnet command (you can set the force!)
- +added unmagnet command
December 22, 2022
- +added command block
- +added delay gate
- +added number storage gate
- +added number math gate (add, sub, mult, div, pow and sqrt)
- +added number setter gate
- *changed drastically how wiring works so now 2 things cannot run at once in the same gate
- *new "gate cap" which determines how many actions have the gates done in total in a frame
- *changed how wiring works internally so it works faster
- -fixed a major bug in which gates couldn't power other gates
- -fixed a visual bug in which the preview line wouldn't show
December 24, 2022
- +made a ton of gates n stuff placeable
- +now you can set if gates are visible or not
- +gate part transparency
- +added hints on the properties menu, which can go from tutorials to tips and tricks
- *changed how gates look cuz they used to be ugly
- *optimized the properties script
- *changed every single text inside the gates so they have better color compatability
- -fixed a bug in which when adding a connection it wouldn't work if the input was active
- -fixed a bug in which the not gate wouldn't power by default
- -fixed sliders from working in a weird way
- -fixed a bug in which info wouldnt display for some reason
- -fixed dropdowns from not showing the text correctly for some reason
December 25, 2022
- +made more gates placeable
- +made the prompt block placeable
- +made the click block placeable
- +added useactivationtime to every input gate
- +added block touched
- +added player touched
- +added absolute value, factorial, sin, cosin and tan to the math gate
- +now you can change an storage's value through the properties menu
- +putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value
- *changed how edit recognizes some values
- *made the properties menu faster to load
- *gates can no longer be resized
- -fixed the edit tool
- -fixed a bug in which outputs would instantly power when created for some reason
- -fixed the delay gate
- -fixed some properties inside the info panels of gates not changing
December 26, 2022
- +made even more blocks placeable
- +added light block
- +started implementing property changer
- +added text storage
- +added text editing gate
- +now you can use {INPUT} on the command block
- +speed command
- +jump power command
- +made player detector placeable
- +undo and redo now compatible with wiring
- +text filtering to wiring
- +made text filtering detect when it's an id of an item
- +repeater gate
- *message command now shows the message for less time
- *message command shows a smaller text
- -fixed a visual bug in which wires would seem active when they weren't
- -fixed not gate
- -fixed some gates not displaying the correct info
December 28, 2022
- +property changer
- +text input gate
- +added templates
- +blur command
- +fov command
- +fix command
- +unanchored parts now respawn when falling to the void
- *changed how sliders work so now they don't flood the undo redo list
- *changed how sliders work so their preview loads faster
- -fixed a bug in which wiring would go back for no reason at all
December 29, 2022
- +added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks
- +tp
- +added <1 stud grid
- +holding ctrl with the size tool now resizes blocks in both ways
- *changed move tool so it supports <1 stud grid
- *changed entirely how resize works so it's no longer biggy [sic] and supports increments
- *changed how move tool works so it uses increments
- *resize now also supports rotated parts
- *changed the placement system so it supports <1 grid size
- *multiple selection no longer selects locked blocks
- *some gui adjustments
- -fixed another bug related to sliders
- -fixed a bug in which placement would place blocks up in the sky for no reason whatsoever
- -fixed a lot of templates having offset
- -fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse
- -fixed a major bug in which the selection would select random blocks for no reason whatsoever
- -fixed a grid size selector bug
- -fixed a bug in which it would automatically select some options before the player opened the edit tools
- -fixed the if gate checking strings
- -fixed the input gate completely
December 30, 2022
- +added rejoin command
- +added key input block
- +added humanoid state changed block
- +added a toggle for the do-on-gate system for the math gate
- +selected blocks are now shared between the edit and transform tool
- *changed how math gates work so now they can do math without any sort of number storage
- -fixed tp command
- -fixed some lag issues